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Date Posted: 5/30/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
Number of Replies: 30
Last Post: 7/7/2010
Whats up?
         Hey guys, how are all of you doing? Its been a minute sense ive talked to some of you, and I figured that I would drop by and say Hello. So, how are torneys going at the horse? It seems like you are still doing well. As far as things go for me, I get to play magic up to 5 times a week if I want, but its 1 legacy and 1 draft a week with the rest being standard! Dont get me wrong, I love standard, but 3 TIMES A WEEK????????!!!!!!!!!! DAMN! I hope that things are going well for all of you, as for me, Jen and I are doing very well over here. One last thing, I know that Ive said this before, but thank you martin! You are the most awesome shopkeeper EVER! Your the best, THANKS!


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Date Posted: 5/30/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         Hey zack, I saw your post asking about standard advice. If you dont mind, I have an opinion or 2 about it that I would like to share with you. First off, Mythic conscription is an amazing deck!!! Nothing like attacking on turn 3 with an 14/13 trampling lotus cobra! I played that deck at the nationals qualifier in kansas and started out 3-0. Unfortunatly, the wheels came off after that, and I finished the day 4-3. I have some thoughts on the deck. It tends to draw very good or very bad, nothing in between. Ive had NO luck vs jund ( I would consider jund played corectly to be an auto-loss ). Ive been 50-50 with superfriends and blue white control. Another thing, its my opinion that conscription is a great deck, but I think that its time is passing. When conscription had its best sucsess, the meta was jund vs blue/white. Jund had adapted by removing most of its removal spell and adding plated geopede. As a result, jund decks then were almost ill equiped to handle turn 3 or 4 fatties. Jund decks have sense returned to playing removal and are better equipped to face conscription now. Thats why naya decks are playing vengevine now. Conscription will serve you well, and if any deck has some hiccups, you will stomp them. But the best decks in my oppinion are blue/white control and jund, everything else is a mirage that has its moments but fades away. Blue/white is my personal favorite, it has path, day, and o-ring to deal with both jund and naya, and it has spraeding seas to deal with manlands. Just dont forget to include negate in your 75 for combo decks. Nothing sucks worse than an opponent playing warpworld and you turn over 2 lands and 5 planeswalkers with 2 everflowing chalices! ( I lost that game badly as all of my planeswalkers ans removal went to the bottom! ) One last thing, If you do play conscription, PLAY BANTCHARM! If you dont, linvala will hunt you down and kill you at some point during the day! ( she is a mean bitch, let me tell you! )
        
         Anyways, I hope that ive helped you think about what deck to play. As far as me, I will be there, and Ive norrowed my choices down to 3 decks B/W control, Red/Black, or possibly vampires. I hope to see you there, good luck!


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 5/30/2010
Posted By: Martin Stanley
Member Since: 2/29/2008
         Good to hear from you Mike, glad you and Jen are doing well!


Terry Hoitz: I'm like a peacock, you gotta let me fly!


Change AvatarDate Posted: 5/31/2010
Posted By: Zack Strait
Member Since: 4/9/2008
         I honestly think that there could be less Standard Jund there, now that everyone has a boner for U/W control and because Flores wants people to play his shitty Monster Truck Vengevine. Conscrip seems like the most explosive deck in the format by far, so it seems like a strong choice. Nice to hear from you, hopefully will see you there. I'll just be busy here owning your spot at the horse.


"The shit look like ya hand when you be doin a shadow puppet for a duck n shit nahmean. Shit be lookin like it jus caught a pop fly in center field n whatever whatever nahmean." re: Ghostface Killa on lil' kim's vagina.


Change AvatarDate Posted: 5/31/2010
Posted By: Christian Collodi
Member Since: 5/5/2008
         It's good to hear from you. It's been a while.


The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently. - Friedrich Nietzsche


Change AvatarDate Posted: 5/31/2010
Posted By: Ben Warren
Member Since: 3/18/2008
         Zack, to actually own Dale's spot you have to win. Not just show up to every tournament and win points for the month.


Pwn'd.


Date Posted: 6/1/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         I dont know, Ben, I did my fair share of losing as well. But winning and losing wasnt the only thing about the horse. Here are some of the prices for cards around my area = baneslayer is 65, knight of reliquary is 25, elspeth is 45, jace mind sculptor is 90, Hell, lightningbolt is 4 and smother is 2, with path being 8! Card prices are hell down here, but tournament entry fees are great with FNM being 3 bucks. The only problem is that I make the top 8 and then lose first round every time! Ive only won 2 tournaments sense I left the horse, 1 extended and 1 worldwake sealed. My total record at the rise prereleases were 0-3-1 ! I just cant grasp this new limited format. Seems like black is nearly unplayable, and removal seems to just suck in general. And, zack, I think that your right ( mostly ) about standard. I do think that you underestimate jund however. It is still the best deck in the format. If I were you I would playtest vs. jund and naya and B/W control the most, as those are the decks that will show with the most numbers. Conscription is an amazingly fun deck to play, however, and you should have a blast with it as long as you avoid the jund matchup, as it has been my experience that jund kills conscription DEAD!


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Date Posted: 6/1/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         There is a deck that is catching on around here and I was just wondering if any of you have encountered this deck before. It plays awakining zone and growth spasm with nestinvaders and emakrul hatchers to power out warp world. The deck also runs seigegang commanders and eldrazi monuments. It may sound like a junk deck, and I dont expect it to see serious play, but if it catches you off guard, it will wreck you! I was just wondering if any of you had heard of this deck and what you might think about it?


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 6/1/2010
Posted By: Ben Warren
Member Since: 3/18/2008
         Zack got pwned by that deck on Magic Workstation while he was playing Mythic Conscription. That is a very nasty deck.


Pwn'd.


Change AvatarDate Posted: 6/1/2010
Posted By: Zack Strait
Member Since: 4/9/2008
         I've actually had no problem vs jund on MWS with conscription. Seems like no matter what they kill your next play is more threatening. And they sure as hell can't race you.


"The shit look like ya hand when you be doin a shadow puppet for a duck n shit nahmean. Shit be lookin like it jus caught a pop fly in center field n whatever whatever nahmean." re: Ghostface Killa on lil' kim's vagina.


Change AvatarDate Posted: 6/1/2010
Posted By: Evan Wells
Joined before August '08
         when zack plays jund the only deck that beats it is polymorph


"You're the worst person to looose to" annonymous


Change AvatarDate Posted: 6/1/2010
Posted By: Zack Strait
Member Since: 4/9/2008
         True fucking story.


"The shit look like ya hand when you be doin a shadow puppet for a duck n shit nahmean. Shit be lookin like it jus caught a pop fly in center field n whatever whatever nahmean." re: Ghostface Killa on lil' kim's vagina.


Date Posted: 6/2/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         How does polymorph beat jund??????????? Lt bolt, mealstrom pulse, terminate, doomblade, and friends should make sure that there is no token to polymorph. I played superfriends tonight and got blown out by polymorph. Seems like a bad match. And ive decided that I am boycoting rise limited because I suck at it! I dont know what I am doing wrong, but I cant buy a win at rise limited! So I boycot. I have one question, is rise limited that much different? Or am I just doing something wrong? I consider myself a good limited player, but I am just stumped. Cant figure it out.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 6/2/2010
Posted By: Zack Strait
Member Since: 4/9/2008
         Its more of a joke, lost to a mull to 4 g3 against Evan playing polymorph, couldn't flip the removal with bloodbraid. And 3x ROE is MUCH diffrent. It is so much more about drafting a particular archetype rather than just a basic color scheme.


"The shit look like ya hand when you be doin a shadow puppet for a duck n shit nahmean. Shit be lookin like it jus caught a pop fly in center field n whatever whatever nahmean." re: Ghostface Killa on lil' kim's vagina.


Change AvatarDate Posted: 6/2/2010
Posted By: Josh Hendricks
Member Since: 8/7/2008
         I actually handed Jund a beatdown with my Summoning Trap/Polymorph hybrid. Went 3-1 against Jund with no problems except for Ben in the finals where I whiffed on trap both games, which is unusual. Ben can attest to the horrid luck I had those games!


"I think when you spread the wealth around, it's good for everybody." Barack Obama


Change AvatarDate Posted: 6/2/2010
Posted By: Ben Warren
Member Since: 3/18/2008
         Indeed! The luck was as horrible as it possibly could have been. Combine that with the unrelenting putrid leech draws and it was game over.


Pwn'd.


Date Posted: 6/3/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         There is a deck that I am working on for standard that I am fairly confident in. Ive already showed zack the deck, but I would like everyones opinion about it. Here is the list =
        
         4 dragonskull summit , 4 lavaclaw reaches ,
         3 mountian , 2 bojoka bogs , 11 swamps
        
         4 bloodwitch , 4 blackknights , 3 gatekeeper ,
         4 vamp nighthawk , 4 lt. bolt , 4 blighting ,
         4 mindrot , 4 terminate , 3 earthquake ,
         2 consuming vapors
        
         Board = 4 durress , 2 deathmark , 2 doomblade , 1 earthquake , 3 thoughthemmorage , 3 vamp hexmage
        
        
         I am starting to seriously like this deck. It is a work in progress, inspired by the nat. qualifiers winner from missouri. I actually compete well with jund, as that match is all about who wins the blighting war. B/W control and Superfriends have a hard time with the heavy discard, not to mention the 8 pro white creatures maindeck. The random agro decks , like mono green and naya allies, have a hard time with the removal. Ive recently changed the deck to make it more resilient to combo, adding both hemmorage and b. bog to combat the open the vaults and polymorph and warp world decks. If any of you have any suggestions or ideas about this deck, let me know.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 6/4/2010
Posted By: Paul King
Member Since: 4/12/2008
         Do you expect Mono-Red Devasting Summons type decks at all? Then again, this deck has some lifegain and removal to deal with it. All your creatures die to their removal, but Red decks aren't very good with an empty hand. So you probably have some game against it, I just didn't see it mentioned. You're right though, U/W would hate the discard coming from this deck.


...


Date Posted: 6/4/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         VS. Mono-red I rely upon vapors and nighthawk game 1 along with black knight to try and hold them off. Game 2 I usually take out 4 mindrot and 1 earthquake for 3 v. hexmage and 2 doomblade. If they rely upon creatures, I have the removal to deal. If they try to burn spell me out, that makes my nighthawks and bloodwitches better. If I am playing vs. mono red without dev. summons ( the deck with ball lightning and hells thunder ) The plan is the same except that for game 2 I sideboard out 1 blightning, 4 mindrot, and all 3 earthquakes for 2 doomblades, 3 v. hexmage, and 3 thoughthemmorage. The only creatures they have that can swing past my firststrikers is hells thunder, which is what I name with thought hemmorage. I think that it is a 70 - 30 matchup in my favor, as long as I play well.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Date Posted: 6/4/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         I just got done with the biggest FNM that ive ever played. Over 40 people were present, so it was 5 rounds with a cut to the top 8. This is the perfect time to test the R/B deck that ive been talking about, and it preformed very well. I went 4-1 in the swiss, beating blue/green, valukut combo, naya allies, and vengevine naya. I lost to a vengevine naya deck played by an exceptional player ( 2000 rating ). In the top 8 I beat eldrazi green to get to the top 4 and then lost to the deck that I built to beat, superfriends. I have learned something, however. I included th. hemmorage in the board to combat polymorph, and that was a mistake. I should have just played volcanic fallout instead. If you guys can think of any way to help me improve this deck, let me know.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 6/5/2010
Posted By: Martin Stanley
Member Since: 2/29/2008
         Do you think Pithing Needle would help in the board at all?


Terry Hoitz: I'm like a peacock, you gotta let me fly!


Date Posted: 6/6/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         The main targets to name with pithing needle are planeswalkers, and thats what the vamp. hexmages are for. I was tempted to put a needle in anyway, but I just cant find the room. The board that I am running with now is = 2 doomblade, 2 deathmark, 3 volcanic fallout, 4 durress, 4 vamp hexmage. I also want to make room for 1 haunting echoes.
        
         So martin, its got to be nice to be able to actually play in tourneys now. I remember in the old days, before the store became sanctioned, that you used to play often. Then after sanctioning, you stopped. Its cool that you can play agian.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Date Posted: 6/6/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         It looks like you were right, zack! 1st place in the SCGs Philly 5k is conscription, beating jund in the finals. I allways liked conscription when I played it, but I could never beat jund, so I switched decks. So what decklist are you going to use? In my opinion, the 5Ks champ is a good list to start with. ( I love the bantcharms in the board )
         As far as me, I am working on the list above, but I have conscription built just in case.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 6/6/2010
Posted By: Zack Strait
Member Since: 4/9/2008
         Funny thing is, I ended up deciding im going to go with Jund. I don't have much testing done with conscrip, and I'm really becoming a fan of my jund build. Its the same one I posted a week or two ago.


"The shit look like ya hand when you be doin a shadow puppet for a duck n shit nahmean. Shit be lookin like it jus caught a pop fly in center field n whatever whatever nahmean." re: Ghostface Killa on lil' kim's vagina.


Date Posted: 6/6/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         Thats a good looking jund list. What do you run in the board? How much live testing have you gotten with it? ( The jund mirror is particularly important, I hear ) One last thing, how are you getting to the 5K? Are you the only one from the horse going, or am I going to see other people that I know? I hope so, it would be cool to see some of you guys agian.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 6/7/2010
Posted By: Zack Strait
Member Since: 4/9/2008
         Evan, steve and I should be coming together. I have a good amount of testing with that list on MWS and at the horse. The board is constantly changing, usually run some combo of Thought Hemmorage, Duress, Deathmark, Bloodwitches and the 4th terminate. Usually BLoodwitches are a 4 of. The mirror seems to go well, as I run more removal than most. And not janky cards like bit blast.


"The shit look like ya hand when you be doin a shadow puppet for a duck n shit nahmean. Shit be lookin like it jus caught a pop fly in center field n whatever whatever nahmean." re: Ghostface Killa on lil' kim's vagina.


Change AvatarDate Posted: 6/7/2010
Posted By: Christian Collodi
Member Since: 5/5/2008
         Regular Mythic normally destroys Jund. I've never plsyrf the conscription version, but I would think it should also do pretty well vs, Jund. Maybe all the planeswalkers and the absence of Thornling, Sphinx of Jwar Isle, Finest Hour, and Rafiq make the match tougher. The conscription versions seems a step slowe, and it is usually the speed of the deck that crushes Jund. Almost every single card in the traditional Mythic is a serious threat that Jund must deal with quickly or lose, while the conscription version does have a few dead cards (i.e. the planeswalkers). The conscription version seems stronger vs, control decks though.


The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently. - Friedrich Nietzsche


Change AvatarDate Posted: 6/8/2010
Posted By: Martin Stanley
Member Since: 2/29/2008
         Hey Mike, how about running 4 Hexmage's maindeck instead of the 4 Black Knight's? You don't lose the 2 first strike power and you have a better chance in game one versus a deck full of Planeswalkers. You do give up the pro-white but against u/w control and any other deck that runs Day of Judgement I don't know that 8 creatures with pro-white is that important anyway. Just a thought, it could clear the way for a Pithing Needle or two in your board as well.


Terry Hoitz: I'm like a peacock, you gotta let me fly!


Date Posted: 6/8/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         I played the deck tonight and went 3-1 with my only loss coming to NAYA! HOW IN THE HELL CAN THIS DECK LOSE TO NAYA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I PLAY ENOUGH REMOVAL TO KILL 2 NAYA DECKS!!! end rant Wow, I feel better, just had to get that whineing off of my chest! My victories were vampires, grixis control, and blue/white control. I love this deck so far, but I need to make room for sign in blood. That, combined with me adding 6 fetch lands, should make the deck more consistant.
        
         Zack, I like your board options. Durress is amazing vs. control. Ive been considering removing my deathmarks for doomblades. Deathmark is good, no doubt, but doomblade is good vs. everything that deathmark is good aginst with the exception of jund. I think that any deck that runs black mana should have bloodwitch, the best black creature for the current metagame in standard. Thought hemmorage is a card that never works out for me. It is to slow for creature decks, and the combo and control decks just counter it.
        
         Martin, I like your idea. White knight is so good vs. the control decks, but ive been underwhelmed with him so far. Vamp hexmage is just as good as white knight at holding back the creature rush, plus he has more game vs. blue/white. That allows me to move 2 mindrot to the board to make room for the sign in blood. I think that I might try your suggestion, it makes sense.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


Change AvatarDate Posted: 6/15/2010
Posted By: Evan Wells
Joined before August '08
         mike i am also taking jund to stl im playing 4 cobras 3 nest invaders 3 bolts 3 leech 4 bbe 3 blightning 3 pulse 3 vengvine 2 terminate 3 ruinblaster 2 broodmate 2 sharkan the mad, im by board im planning on having 3 duress 3 chain reaction 3 bloodwitch 2 cinsuming vapors 2 stag and 2 more terminate, i was wanting to ask how the fuck do u beat mythic with jund? ive played christian with his regular mythic and never had any luck i was doing very well with jund for a whiloe and just stopped playing it also would u change anything with my sideboard? thanks


"You're the worst person to looose to" annonymous


Date Posted: 7/7/2010
Posted By: The Mike Dale
Member Since: 5/31/2009
         I guess that it is a little late to awnser this, but I will give it a shot anyway. To beat mythic, Which in no way is easy, you have to play optimally with your removal. I notice that your list does not include siegegang commander. THAT IS A MISTAKE!!! Siegegang and bloodbraid are the best creatures that you can play. It honestly looks like you have a loose list, kind of removal light. YOU HAVE TO MAINDECK 4 PULSE AND 4 BOLT IN JUND!!! 2 terminate seems good. But to awnser your question, you must use your removal wisely. Always make sure that you have removal in hand to kill the 4/5 alara guy that lets them find conscription. In game one, you have a difficult road, but things get MUCH better after sideboards. After sideboards, you should have playsets of bolt, pulse, terminate, and doomblade ( YES, MAKE ROOM FOR 4 DOOMBLADE IN YOUR BOARD!! ). You should also replace chain reaction with consume the meek. Consume kills 70% of thier threats and can be played at instant speed. Mythic is a tough match, no doubt, but is very much a winnable one. You just have to play optimally, even with jund.


" We are 5 days away from fundamentaly transforming the united states of america " - Barrack Obama


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