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Elder Dragon Highlander

Deck Size: 100 Cards
Sideboard: No Sideboarding
Match Setup: Single Game

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Deck Construction Rules

1. Players must choose a legendary creature as the "General" for their deck.
2. The General's mana cost defines what colour of mana symbols may appear on cards in the deck.
Examples: If Nicol Bolas ({2}{U}{U}{B}{B}{R}{R}) is your General you may build your deck with only Blue, Black and/or Red Cards (you can always use artifacts). Additionally all cards may only have Blue, Black and/or Red Mana symbols. You may not use cards such as Necrovolver (even though it is Black) because it has a White and a Green mana symbol on it.
3. A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead.
4. An EDH deck must contain exactly 100 cards, including the General.
5. With the exception of basic lands, no two cards in the deck may have the same english name.
6. EDH is played with vintage legal cards. (Sets are legal as of their pre-release.)

Gameplay Rules

7. The start of game procedure for EDH is as follows:
a. Players announce their choice of General and move that card to the command zone.
b. Players may then sideboard if the optional rules for sideboards are being used.
c. Each player draws a hand of seven cards.
d. Players may mulligan. The first mulligan is "Free" (7 cards) each additional mulligan is a Paris Mulligan.
8. Being a General is not a characteristic[MTG CR109.3], it is a property of the card. As such, "Generalness" cannot be copied or overwritten by continuous effects, and does not change with control of the card.
Examples: A Body Double copying a General in a graveyard is not a General. A General which is affected by Cytoshape, or is face down, is still a General.
9. If a player has been dealt 21 points of combat damage by a particular General during the game, that player loses a game.
This is an additional state based effect. General damage is cummulative even if the General is killed or removed from play. A player can lose if he or she is dealt 21 points of combat damage by his or her own General (ie: under someone else's control).
10. While a General is in the command zone, it may be cast. As an additional cost to cast a General from the command zone, its owner must pay {2} for each time it was previously cast from the command zone.
A General is still subject to the normal timing restrictions for casting creatures (unless it has Flash or some other affect allows it to be played at another time, such as Vedalken Orrery)
11. If a General would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead.
12. Players begin the game with 40 life.
13. Cards dealing with specific life totals are all doubled as written.
Examples: Test of Endurance would trigger at 100 or more life. Rune-Tailed Kitsune Ascendant would flip at 60 life.
14. Generals are subject to the Legend rule; they will be put into the graveyard or command zone at the same time as any other Legendary creatures with the same name.
This rule has changed effective 2009-09-10.

Cards Banned for EDH*

Banned as GeneralBanned from play
Braids, Cabal Minion Ancestral Recall
Black Lotus
Coalition Victory
**Crucible of Worlds**
Gifts Ungiven
Kokusho, the Evening Star
Library of Alexandria
Limited Resources
Lion's Eye Diamond
Mox Sapphire
Mox Ruby
Mox Pearl
Mox Emerald
Mox Jet
Panoptic Mirror
Protean Hulk
Recurring Nightmare
Sway of the Stars
Time Vault
Time Walk
Worldgorger Dragon
Yawgmoth's Bargain
*Cards banned represent house rules for tournaments at The Hobby Horse. Feel free to adjust as your game requires.

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