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Partial Spoiler for Conflux

Latest Cards Added

Knight of the Reliquary
Kederekt Parasite
Telemin Performance
Cumber Stone
Master Transmuter
Aven Squire
Scattershot Archer
Scaellum Archers
Gluttonous Slime


White - Blue - Black - Red - Green - Multicolor - Colorless - Land

White (16)



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Asha's FavorTwo ManaWhite Mana
Enchantment - AuraCommon
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
#2/145


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Aven SquireOne ManaWhite Mana
Creature - Bird SoldierCommon
Flying
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
#3/1451/1


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Celestial PurgeOne ManaWhite Mana
InstantUncommon
Remove target red or black permanent from the game.
"Our spirit is stronger and cannot be broken; you cannot outlast us, and we will defeat you" - Bant Credo


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Court HomunculusWhite Mana
Artifact Creature - HomunculusCommon
Court homunculus gets +1/+1 if you control another artifact.
1/1


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Darklit GargoyleOne ManaWhite Mana
Artifact Creature - GargoyleCommon
Flying
Black Mana: Darklit Gargoyle gets +2/-1 until end of turn.
1/2


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Gleam of ResistanceFour ManaWhite Mana
InstantCommon
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling One ManaWhite Mana


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Lapse of CertaintyTwo ManaWhite Mana
InstantUncommon
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.


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Mark of AsylumOne ManaWhite Mana
EnchantmentRare
Prevent all noncombat damage that would be dealt to creatures you control.


Martial Coup
Martial CoupX ManaWhite ManaWhite Mana
SorceryRare
Put X 1/1 white Soldier creature tokens into play. If X is 5 or greater, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
Illus. Greg Staples#11/145


Mirror-Sigil Sergeant
Mirror-Sigil SergeantFive ManaWhite Mana
Creature - Rhino SoldierMythic Rare
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.
4/4


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Paragon of the AmeshaTwo ManaWhite Mana
Creature - Human KnightUncommon
First strike
White ManaBlue ManaBlack ManaRed ManaGreen Mana: Until end of turn, Paragon of the Amesha gets +3/+3, gains flying and lifelink, and becomes an Angel in addition to its other creature types.
2/2


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Path to ExileWhite Mana
InstantUncommon
Remove target creature from the Game. That Creature's controller may search their library for a basic land card and put that card into play tapped. Shuffle that library afterwards.


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Scepter of DominanceOne ManaWhite ManaWhite Mana
ArtifactRare
White Mana, Tap: Tap target permanent.


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Sigil of the Empty ThroneThree ManaWhite ManaWhite Mana
EnchantmentRare
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.


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Valiant GuardWhite Mana
Creature - Human SoldierCommon
"Alright, this is making you cry, it's making me cry. Life's hard enough as it is; you don't wanna cry anymore."
0/3


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Wall of Reverence3White Mana
Creature - WallRare
Defender, flying
At the end of your turn, gain life equal to the power of a creature you control.
1/6


Blue (15)



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Brackwater ElementalTwo ManaBlue Mana
Creature - ElementalCommon
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth Two ManaBlue Mana
4/4


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Constricting TendrilsBlue Mana
InstantCommon
Target creature gets -3/0 until end of turn.
Cycling Two Mana


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Cumber StoneThree ManaBlue Mana
ArtifactUncommon
Creatures your opponents control get -1/-0.


Esperzoa
EsperzoaTwo ManaBlue Mana
Artifact Creature - JellyfishUncommon
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
The more metal it digests, the more its jelly will fetch on the alchemists' market.
4/3


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Faerie MechanistThree ManaBlue Mana
Artifact Creature - Faerie ArtificerCommon
Flying
When Faerie Mechanist comes into play, look at the top 3 cards of your library, reveal an artifact card amongst them and put it in your hand, an put the rest on the bottom of your library in any order.
2/2


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Frontline SageTwo ManaBlue Mana
Creature - Human WizardCommon
Exalted
Blue Mana, Tap: Draw a card, then discard a card.
0/1


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Grixis IllusionistBlue Mana
Creature - Human WizardCommon
Tap: Target land becomes the basic land type of your choice until end of turn.
1/1


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Inkwell LeviathanSeven ManaBlue ManaBlue Mana
Artifact Creature - LeviathanRare
Islandwalk, trample, shroud
"Into it's maw went the seventh sea, never to be seen again while the world remains." -Esper Fable
#30/1457/11


Master Transmuter
Master TransmuterThree ManaBlue Mana
Artifact Creature - Human ArtificerRare
Blue Mana, Tap, Return an artifact you control to your hand: Put an artifact card from your hand into play.
1/2


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Parasitic StrixTwo ManaBlue Mana
Artifact Creature - BirdCommon
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2


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Scepter of InsightOne ManaBlue ManaBlue Mana
ArtifactRare
Three ManaBlue Mana, Tap: Draw a card.


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Scornful Aether-LichThree ManaBlue Mana
Artifact Creature - Vedalken WizardUncommon
White ManaBlack Mana: Scornful �ther-Lich gains fear and vigilance until end of turn.
2/4


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Traumatic VisionsThree ManaBlue ManaBlue Mana
InstantCommon
Counter Target Spell
Basic landcycling One ManaBlue Mana


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UnsummonBlue Mana
InstantCommon
Return target creature to its owner's hand.


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Wordly Counsel1Blue Mana
InstantCommon
Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.


Black (14)



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Absorb VisSix ManaBlack Mana
SorceryCommon
Taget player loses 4 life and you gain 4 life.
Basic landcycling One ManaBlack Mana


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Corrupted RootsBlack Mana
Enchantment - AuraUncommon
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
#41/145


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DreadwingBlack Mana
Creature - Zombie BirdUncommon
One ManaBlue ManaRed Mana: Dreadwing gets +3/+0 and gains flying until end of turn.
1/1


Extractor Demon
Extractor DemonFour ManaBlack ManaBlack Mana
Creature - DemonRare
Flying
Whenever another creature is put into a graveyard from play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth Two ManaBlack Mana
5/5


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FleshformerTwo ManaBlack Mana
Creature - Human WizardUncommon
White ManaBlue ManaBlack ManaRed ManaGreen Mana: Fleshformer gets +2/+2 and has fear until end of turn. Target creature gets -2/-2 until end of turn.
2/2


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Kederekt ParasiteBlack Mana
Creature - HorrorRare
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1/1


Nyxathid
NyxathidOne ManaBlack ManaBlack Mana
Creature - ElementalRare
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Born of volcanic forces, it thrives on the absolute panic it inspires.
7/7


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Pestilent KathariTwo ManaBlack Mana
Creature - Bird WarriorCommon
Flying
Deathtouch
Two ManaRed Mana: Pestilent Kathari gains first strike until end of turn.
1/1


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Rotting RatsOne ManaBlack Mana
Creature - RatCommon
When Rotting Rats comes into play, each player discards a card.
Unearth One ManaBlack Mana
1/1


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Salvage SlasherOne ManaBlack Mana
Artifact Creature - Human RogueCommon
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
1/1


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Scepter of FugueBlack ManaBlack Mana
ArtifactRare
One ManaBlack Mana, Tap: Target player discards a card. Play this ability any time you could play a sorcery.


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Sedraxis AlchemistTwo ManaBlack Mana
Creature - Zombie WizardUncommon
When Sedraxis Alchemist comes into play, if you control a blue permanent, you may return target nonland permanent to its owner's hand.
2/2


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Voices from the VoidFour ManaBlack Mana
SorceryUncommon
Domain - Target player discards a card for each basic land type among lands you control.


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Yoke of the DamnedOne ManaBlack Mana
Enchantment - AuraCommon
Enchant creature
Whenever a creature is put into a graveyard from play, enchanted creature's controller sacrifices it.


Red (14)



Banefire
BanefireX ManaRed Mana
SorceryRare
Banefire deals X damage to target creature or player. If X is 5 or greater, Banefire can't be countered by spells or abilities and the damage can't be prevented.


Bloodhall Ooze
Bloodhall OozeRed Mana
Creature - OozeRare
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
A drop of blood spilled from the first dragon.
1/1


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Dark TemperTwo ManaRed Mana
InstantCommon
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.


Dragonsoul Knight
Dragonsoul KnightTwo ManaRed Mana
Creature - Human KnightUncommon
First strike
White ManaBlue ManaBlack ManaRed ManaGreen Mana: Dragonsoul Knight gets +5/+3, has flying, trample, and is a Dragon in addition to its other creature types until end of turn.
2/2


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Fiery FallFive ManaRed Mana
InstantCommon
Fiery Fall deals 5 damage to target creature.
Basic land cycling One ManaRed Mana (One ManaRed Mana, Discard this card: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.)


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Goblin RazerunnersTwo ManaRed ManaRed Mana
Creature - Goblin ShamanRare
One ManaRed Mana, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage to target player equal to the number of +1/+1 counters on it.
3/4


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Hellspark ElementalOne ManaRed Mana
Creature - ElementalUncommon
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth One ManaRed Mana
3/1


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Ignite DisorderOne ManaRed Mana
InstantUncommon
Ignite disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.


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Maniacal RageOne ManaRed Mana
Enchantment - AuraCommon
Enchant creature
Enchanted creature gets +2/+2 and can't block.


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Rakka MarTwo ManaRed ManaRed Mana
Creature - Legendary Human ShamanRare
Haste
Red Mana, Tap: Put a 3/1 red Elemental creature token into play.
2/2


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Viashino SlaughtermasterOne ManaRed Mana
Creature - Viashino WarriorCommon
Double Strike
Black ManaGreen Mana: Viashino Slaughtermaster gets +1/+1 until end of turn. Use this ability only once each turn.
1/1


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Volcanic FalloutOne ManaRed ManaRed Mana
InstantUncommon
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.


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Voracious DragonThree ManaRed ManaRed Mana
Creature - DragonRare
Flying
Devour 1
When Voracious Dragon comes into play, it deals damage equal to twice the number of goblins devoured this way to target creature or player.
4/4


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Worldheart PhoenixThree ManaRed Mana
Creature - PhoenixRare
Flying
You may play Worldheart Phoenix from your graveyard by paying White ManaBlue ManaBlack ManaRed ManaGreen Mana rather than paying it's mana cost. If you do, it comes into play with two +1/+1 counters on it.
2/2


Green (15)



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Beacon BehemothThree ManaGreen ManaGreen Mana
Creature - BeastCommon
One Mana: Target creature with power 5 or greater gains vigilance until end of turn.
5/3


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Cliffrunner BehemothThree ManaGreen Mana
Creature - Rhino BehemothRare
Cliffrunner Behemoth has haste if you control a red permanent.
Cliffrunner Behemoth has lifelink if you control a white permanent.
5/3


Cylian Sunsinger
Cylian SunsingerOne ManaGreen Mana
Creature - Elf ShamanRare
Red ManaGreen ManaWhite Mana: Cylian Sunsinger and all other creatures with the same name as it get +3/+3 until end of turn.
"The sun shines brightly upon the strong"
Illus. Jesper Ejsing#80/1452/2


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Gluttonous SlimeTwo ManaGreen Mana
Creature - OozeUncommon
Flash
Devour 1
2/2


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Matca RiotersTwo ManaGreen Mana
Creature - Human WarriorCommon
Domain - Matca Rioters' power and toughness are each equal to the number of basic land types among lands you control.
*/*


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Might of AlaraGreen Mana
InstantCommon
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.


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Noble HierarchG
Creature - Rhino MonkRare
Exalted
Tap: Add White Mana, Blue Mana, or Green Mana to your mana pool.
0/1


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PaleolothFour ManaGreen ManaGreen Mana
Creature - BeastRare
Whenever a creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.
5/5


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Scaellum ArchersTwo ManaGreen Mana
Creature - Elf ArcherUncommon
Red ManaWhite Mana, Tap: Sacellum Archers deals two damage to target attacking or blocking creature.
2/3


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Scattershot ArcherGreen Mana
Creature - Elf ArcherCommon
Tap: Scattershot Archer deals 1 damage to each creature with flying.
#90/1451/2


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Shard ConvergenceThree ManaGreen Mana
SorceryUncommon
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Put these cards into your hand, then shuffle your library.


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Soul's MagestyFour ManaGreen Mana
SorceryRare
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.
#92/145


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Sylvan BountyFive ManaGreen Mana
InstantCommon
Target player gains 8 life.
Basic landcycling One ManaGreen Mana


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ThornlingThree ManaGreen ManaGreen Mana
Creature - ShapeshifterMythic Rare
Green Mana: Thornling gains haste until end of turn.
Green Mana: Thornling gains trample until end of turn.
Green Mana: Thornling is indestructible until end of turn.
One Mana: Thornling gains +1/-1 until end of turn.
One Mana: Thornling gains -1/+1 until end of turn.
4/4


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Tukatongue ThallidGreen Mana
Creature - FungusCommon
Whenever Tukatongue Thallid goes to the graveyard from play, put a 1/1 green Saproling token into play.
1/1


Multicolor (29)



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Apocalypse HydraX ManaRed ManaGreen Mana
Creature - HydraMythic Rare
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with X additional +1/+1 counters on it.
One ManaRed Mana, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
0/0


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Blood TyrantFour ManaBlue ManaBlack ManaRed Mana
Creature - VampireRare
Flying
At the beginning of your upkeep each player loses 1 life.
Whenever a player loses life, put that many +1/+1 counters on Blood Tyrant.
Whenever a player loses the game, put 5 +1/+1 counters on Blood Tyrant
5/5


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Charnelhoard WurmFour ManaBlack ManaRed ManaGreen Mana
Creature - WurmRare
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
6/6


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Child of AlaraWhite ManaBlue ManaBlack ManaRed ManaGreen Mana
Creature - Legendary AvatarMythic Rare
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.
6/6


Conflux
ConfluxThree ManaWhite ManaBlue ManaBlack ManaRed ManaGreen Mana
SorceryMythic Rare
Search your library for a white card, a blue card, a black card, a red card, and a green card, reveal them, and put them into your hand. Then shuffle your library.
After years of world-bending machinations, Bolas's triumph is at hand.
Illus. Karl Kopinski#102/145


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CountersquallBlue ManaBlack Mana
InstantUncommon
Counter target noncreature spell. Its controller loses 2 life.


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Elder MasteryThree ManaBlack ManaRed ManaBlue Mana
Enchantment - AuraUncommon
Enchant Creature
Enchanted creature gets +3/+3, has flying, and has "whenever this creature deals damage to a player, that player discards two cards".


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Esper CormorantsTwo ManaWhite ManaBlue Mana
Artifact Creature - BirdCommon
Flying
"I am Boxxy, you see?!"
3/3


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Exploding BordersTwo ManaRed ManaGreen Mana
SorceryCommon
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Domain - Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.


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Fusion ElementalWhite ManaBlue ManaBlack ManaRed ManaGreen Mana
Creature - ElementalUncommon
Fusion Elemental is like riding a pony, which probably doesn't sound dangerous, except that in this case the pony is 300 feet tall and covered in chainsaws, and to get on the pony you have to take an elevator with sixteen live cougars.
8/8


Giltspire Avenger
Giltspire AvengerWhite ManaBlue ManaGreen Mana
Creature - Human SoldierRare
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
Tap: Destroy target creature that dealt damage to you this turn.
"To trespass so far from home is to ask for a lonesome grave."
2/2


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Goblin OutlanderRed ManaGreen Mana
Creature - Goblin ScoutCommon
Protection from blue.
2/2


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Gwafa Hazid, ProfiteerOne ManaWhite ManaBlue Mana
Creature - Legendary Human RogueRare
White ManaBlue Mana, Tap: Put a Bribery counter on target creature you don't control. Its controller draws a card.
A creature with a Bribery counter on it cannot attack or block.
2/2


Hellkite Hatchling
Hellkite HatchlingTwo ManaRed ManaGreen Mana
Creature - DragonUncommon
Devour 1
Hellkite Hatchling has flying and trample if it devoured a creature.
2/2


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Knight of the ReliquaryOne ManaGreen ManaWhite Mana
Creature - Human KnightRare
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
2/2


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Maelstrom ArchangelWhite ManaBlue ManaBlack ManaRed ManaGreen Mana
Creature - AngelMythic Rare
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
5/5


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Magister SphinxFour ManaWhite ManaBlue ManaBlack Mana
Artifact Creature - SphinxRare
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.
5/5


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MalfegorTwo ManaRed ManaRed ManaBlack ManaBlack Mana
Creature - Demon DragonMythic Rare
Flying
When Malfegor comes into play, discard your hand. Target opponent sacrifices a creature for each card discarded this way.
6/6


Meglonoth
MeglonothThree ManaRed ManaGreen ManaWhite Mana
Creature - BeastRare
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage equal to its power to target player.
6/6


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Nacatl OutlanderGreen ManaWhite Mana
Creature - Cat ScoutCommon
Protection from black.
2/2


Nicol Bolas
Nicol BolasFour ManaBlue ManaBlack ManaBlack ManaRed Mana
PlaneswalkerMythic Rare
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
5


Progenitus
ProgenitusWhite ManaWhite ManaBlue ManaBlue ManaBlack ManaBlack ManaRed ManaRed ManaGreen ManaGreen Mana
Creature - Legendary HydraMythic Rare
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10/10


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Shambling RemainsOne ManaBlack ManaRed Mana
Creature - ZombieUncommon
Shambling Remains can't block.
Unearth Black ManaRed Mana
4/3


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Sludge StriderOne ManaWhite ManaBlue ManaBlack Mana
Artifact Creature - InsectUncommon
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay One Mana. If you do, target player loses 1 life and you gain 1 life.
3/3


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Suicidal ChargeThree ManaBlack ManaRed Mana
EnchantmentCommon
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.


No Image
Valeron OutlanderBlue ManaWhite Mana
Creature - Human ScoutCommon
Protection from red.
2/2


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Vectis AgentsThree ManaBlue ManaBlack Mana
Creature - Human RogueCommon
Blue ManaBlack Mana: Vectis Agents gets -2/-0 and is unblockable until end of turn.
4/3


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Vedalken OutlanderBlue ManaBlack Mana
Artifact Creature - Vedalken ScoutCommon
Protection from green.
2/2


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Zombie OutlanderBlack ManaRed Mana
Creature - Zombie ScoutCommon
Protection from white.
2/2


Colorless (5)



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Armillary SphereTwo Mana
ArtifactCommon
Two Mana, Tap, Sacrifice Armillary Sphere: Search your library for up to 2 basic land cards, reveal them, and put them into your hand. Then shuffle your library.


No Image
Bone SawZero Mana
Artifact - EquipmentCommon
Equip One Mana- Equipped creature gets +1/+0.


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KaleidostoneTwo Mana
ArtifactCommon
When Kaleidostone comes into play, draw a card.
Five Mana, Tap, Sacrifice Kaleidostone: Add White ManaBlue ManaBlack ManaRed ManaGreen Mana to your mana pool.


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Mana CylixOne Mana
ArtifactCommon
One Mana, Tap: Add one mana of any color to your mana pool.


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Obelisk of AlaraSix Mana
ArtifactRare
One ManaWhite Mana, Tap: You gain 3 life.
One ManaBlue Mana, Tap: Draw a card, then discard a card.
One ManaBlack Mana, Tap: Target creature gets -2/-2 until end of turn.
One ManaRed Mana, Tap: Obelisk of Alara deals 3 damage to target creature.
One ManaGreen Mana, Tap: Target creature gets +4/+4 until end of turn.


Land (5)



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Ancient Ziggurat
LandUncommon
Tap: Add one mana of any color to your mana pool. This mana can only be used to play creature spells.


No Image
Exotic Orchard
LandRare
Tap: Add to your mana pool one mana of any color that a land an opponent controls could produce.


No Image
Reliquary Tower
LandUncommon
You have no maximum hand size.
Tap: Add One Mana to your mana pool.


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Rupture Spire
LandCommon
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay One Mana.
Tap: Add one mana of any color to your mana pool.


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Unstable Frontier
LandUncommon
Tap: Add One Mana to your mana pool.
Tap: Target land you control becomes the basic land type of your choice until end of turn.


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